Deferred renderer
A deferred renderer I made using DirectX 11. Features SSAO, shadow mapping, DOF, velocity buffer motion blur and various edit controls.A deferred renderer I made using DirectX 11. Features SSAO, shadow...
View ArticleDeferred renderer
A deferred renderer I made using DirectX 11. Features SSAO, shadow mapping, DOF, velocity buffer motion blur and various edit controls.A deferred renderer I made using DirectX 11. Features SSAO, shadow...
View ArticleCharacter rig
Semi-advanced character rig constructed for easy switching between FK- and IK-animation styles.Semi-advanced character rig constructed for easy switching between FK- and IK-animation styles.
View ArticleThe Tiny Gryphalope
Screenshots from my first Ludum Dare entry; The Tiny Gryphalope, a 3D, on-rails shmup with a fantasy art style.Screenshots from my first Ludum Dare entry; The Tiny Gryphalope, a 3D, on-rails shmup with...
View ArticleThe Tiny Gryphalope
Screenshots from my first Ludum Dare entry; The Tiny Gryphalope, a 3D, on-rails shmup with a fantasy art style.Screenshots from my first Ludum Dare entry; The Tiny Gryphalope, a 3D, on-rails shmup with...
View ArticleThe Tiny Gryphalope
Screenshots from my first Ludum Dare entry; The Tiny Gryphalope, a 3D, on-rails shmup with a fantasy art style.Screenshots from my first Ludum Dare entry; The Tiny Gryphalope, a 3D, on-rails shmup with...
View ArticleAmongst the Uncommon
Screenshot of my entry for 7DFPS. Amongst the Uncommon is a multiplayer FPS with some RTS elements and with some inspiration from the Pokémon games. You are a robot shaman battling it out with other...
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